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Old Oct 04, 2007, 05:22 AM // 05:22   #1
Furnace Stoker
 
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I haven't posted in Sardelac in a while, so I'm just killing time. I have an idea I want to put forward that introduces an item for each profession that they can use (10 total). These items can only be acquired by their primary professions, but can be used by any profession. These items cannot be used in PvP, however there will be a way that PvPers can use them, which I will explain below. Also, players can only get one item per explorable area, you'll have to map out and back in again to get more. This is just to reduce the ability of some farmers who may aim to find exploits towards this idea.

Assassin
Name: Assassination Contract
Acquisition: If you kill a boss with a critical hit, a mysterious person will shadow step towards you and give you an Assassination Contract:

"You are swift and deadly. Good. I have a contract for you. If you want the money, you'll open it and read what you need to do. Completing it should be easy with your talents."

Description: For 5 minutes, the next time you slay a boss, your party gains 250 gold. You gain an additional 750 gold if that boss uses 5 or less skills before it dies, and a further 250 gold if you deal more than 500 damage to that target.

Dervish
Name: Vow of Poverty
Aquisition: If you gain more than 500 gold from killing monsters in an explorable area, a Vow of Poverty will appear in your inventory:

"You feel like you have taken more gold than you need. To express humility, you decide to write up a Vow of Poverty."

Description: For 20 minutes, you take a Vow of Poverty. During this time, you cannot pick up any items, and you cannot receive gold dropped from slain foes. Instead, all other party members receive 25% more gold for every other ally in their party. (A total of 175% more gold in an 8 man group)

Notes: No, this doesn't help you, at all.

Elementalist
Name: Arcane Salvage Aid
Aquisition: Salvage a Prestige armor piece customized to you using an Expert Salvage Kit.

"It seems as though a part of your elemental essence has become embedded into this armor through wear. Your knowledge of the arcane arts tells you that this piece could help you with other items that you may wish to salvage. Do you wish to harness its power?" (That armor piece will be destroyed if you do this) Yes/No

Description: If you use this on a Salvage Kit of any kind, that kit will become an Arcane Salvage Kit. If you use this to salvage a Prestige Armor, you will gain 100% of the materials and gold that were spent crafting that piece of armor.

Arcane Salvage Kit description: Whenever you use this kit to salvage materials, it will provide an additional 30% more materials. This kit has an additional 10% chance that the materials salvaged will be rare. (uses: 25)

Mesmer
Name: Quadra Magic
Acquisition: If you successfully activate a spell before the target foe completes theirs, you gain one point to this acquisition. 50 Points required to get this item. Only one point per foe allowed.

"That last spell was so swift that it seemed to have caused a rift in time. Oddly enough, you see a glowing white sphere made of a glass-like material bouncing out of the rift before it closes again. You pick it up without a second thought and put it in your inventory."

Description: For 20 seconds, the next spell that you cast will instantly recharge for another four castings.

Notes: Inspired from FF7's materia, Quadra Magic. There is no limit between the length of time that you have to cast the spell four times before its normal recharge is implemented. The acquisition may be a little sketchy. It means that if you complete a spell's activation towards target foe, and that foe is still activating their skill when you finish yours, then you get one point of acquisition - this way, it works great not just for interrupts, but all facets that fast casting has influence over.

Monk
Name: The Hermit
Acquisition: Vanquish more than 100 monsters in an explorable area without suffering from any deaths by you or any party members. A Priest of Dwayna will then arrive and say

"You grow tired. Your body aches. And all you can see is ally after ally coming up for you to assist them. Take this. If you need a bit of space, then this will help."

Description: For 20 minutes, you gain +10 armor, and +30 health for each party member in your group. You also gain +1 Energy regeneration for every two people in your group. While under this effect, if there are any party members nearby, you do not receive the benefits that they give until they are out of range.

Necromancer
Name: Demonic Pact
Acquisition: Sustain at least 1000 damage while under 50% health without dying. A shadowy figure will arrive and say:

"You can feel death surging through you, and yet you know enough power to endure its pain. If only you were dead, you would be my most reliable servant. Seeing as you are still alive, take this. I want you to find some servants that are worthy enough to be under my command."

Description: For 5 minutes, the next time you fatally take damage from a non-boss foe, you recover all health and energy, and that foe dies instead.

Paragon
Name: Ephemeral Light
Acquisition: 'complete' three or more quests in the same explorable area.

"The people of the area like you because you have made their day. And the gods seem to think so as well, because a shimmering light shines on you for a brief period of time. You take the opportunity to capture this light, for if you need it again, it may prove to be handy."

Description: For 5 seconds, your party becomes invulnerable, and all adrenal skills are charged. When this effect ends, all party members lose all of their adrenaline.

Notes: if the word (completed) appears in your quest log while you are in an explorable area, then you have completed the quest. I may reduce this acquisition to two quests if there may be too few of them.

Ranger
Name: Melandru's Guide
Acquisition: Fire arrows at 100 different foes without missing - consecutively. (Ideally, you can shoot a foe only once if you don't want to risk too much.) An undetectable voice can be heard, saying:

"You have the eye of an eagle and the steadiness of the fox, just what this place needs. Let me give you this, if you need a hunting partner, just call."

Description: Summon a Level 24 Ranger that has Keen Arrow, Quick Shot, Seeking Arrows, Pin Down and Lightning Reflexes. While within earshot of this Ranger, all allies move 25% faster. This ranger will disappear after 90 seconds. Only one Ranger can be summoned at a time.

Ritualist
Name: Spiritual Exchange Token
Acquisition: Summon a spirit within aggro range of a foe for 5 points, or use a weapon/item spell within aggro range of a foe for 1 point. A total of 100 points is required to get this item.

"A Spiritual Exchange Token falls from that last ritual you performed. It looks as though something from another plane seems to trust you with it. You pick it up, knowing exactly how to use it."

Description: Destroy target spirit and replace it with one of the following Etheral Traders: Rune, Material, Rare Material, Rare Scroll, Dye or Merchant. This trader will last 90 seconds.

Warrior
Name: Tome of Weaponry
Acquisition: Consistently attack foes for 15 minutes. The counter resets if you fail to attack foes within 45 seconds.

"Your martial prowess is worth taking note of... which is what you actually decide to do. Who knows? Maybe someone will recognize your talents in writing."

Description: Trade this item into a collector for a weapon of your choosing. This item can only be used towards traders who are seeking trophies that are dropped from foes.

Notes: Quest Reward collectors, or high-end collectors as well as weapon crafters are excluded from the list.

PvP implementation

It's pretty straightforward. If you have eight of the ten different items in your inventory, then you can exchange them all for 100 tournament reward points (IMO, tournament reward points needs a different name)

Last edited by Terra Xin; Oct 05, 2007 at 05:15 AM // 05:15..
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Old Oct 04, 2007, 07:25 AM // 07:25   #2
Div
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Wow is all I can say...
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Old Oct 04, 2007, 07:43 AM // 07:43   #3
Furnace Stoker
 
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The Dervish one is a big no. Too easy to abuse.
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Old Oct 04, 2007, 08:13 AM // 08:13   #4
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Interesting idea, but still some comments:

Assassin: up the reward for slaying the next Boss, say to 1k. It's kinda hard to land the fatal hit, unless you send the rest of your party away. And why would you want to share the reward with the rest of your party? You are the one finishing off the Boss.
Acquisition is also too hard. YOU need to kill the Boss and it has to be done with a critical hit? When is this gonna happen in a full party?

Dervish: I don't know, before you know your whole party is using /beg on every monster they encounter. Doesn't speed up the game.

Mesmer: not every Mesmer is running an interrupt build, and the reward is kinda lame. Interrupting 50 different enemies, and then only be able to use the reward 4 times? Oh wait... using it on a different profession would make this reward more viable...

Monk: the reward is just an easy way to gain invulnarability for 20 minutes or something? You can't use it when you are in a team, you can't use it to farm, so what is it's use? Running people?
It's also much to easy to farm this. Just use a farming-monk anywhere you want, go solo, go kill 100+, get the reward. Rinse and repeat.

Necro: Changing the MP to HP won't change much for a Necro. It's not like they have any problems with their energy because of their Soul Reaping attribute. Maybe it would be more usefull for other professions.

Well, overall it seems to me you wanted to improve farming or something Terra Xin?

Assa: + gold
Derv: + items (greens?)
Mes: -
Ele: reclaim resources + 50% more yield
Monk: running?
Necro: -

Hmm.. I don't know. I don't see these stuff adding any fun to my game honestly. Maybe if you would tweak it a bit more. Although some people might enjoy it.

Gr. Arduinna
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Old Oct 04, 2007, 10:44 AM // 10:44   #5
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/not signed


most stuff is simple to imbalanced, too easy to abuse, or has simple only the meaning for PvE to make farming a lot easier.


Also your argument of saying first that this Stuff should be all "pve only" and then you say still, PvP's should be able too use all this stuff also, makes absolutely no sense, not to mention, that PvP's have for certain things of your examples simple no use.

What is the need for a pvP Dervish to beg other players in PvP oO?
Since when need PvP Players money ?, they unlock and buy everythign through Balthazar Points.

When will a PvP Ele ever salvage something ...

Will a mesmer ever interrupt in a Fight 50 times, before the fight is over oO?

Monks, why don't you say direct, give monks "GOD MODE" -.-

Necro: lol, no necro in pvp will survive so muhc hp while under 50%, becasue players concentrate much better on weak enemies, then any dumb AI...players spike alot better and when an enemiy teams sees, ur under 50%, then they concentrate all on you to spike you quick down...
Other then that, this effect is then only a better way of becoming like 55 HP build with only the differecne ,that you have then for whopping 20 minutes extreme much energy and could spam skills like no tomorrow -.-
=========

Result: all this stuff is nearly only good for PvE, makes no sense in PvP and is imba, so it should be clear, why I say not signed, or ?

Think about other effects, that are more well thought out, not so imba and when you want, that both sides of players should use them, then don't write things like "should be usable in PvE only, but PvP's should have also a way to use them >.<"

/fail
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Old Oct 04, 2007, 02:31 PM // 14:31   #6
Furnace Stoker
 
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Quote:
Originally Posted by Arduinna
Dervish: I don't know, before you know your whole party is using /beg on every monster they encounter. Doesn't speed up the game.
I might rethink this one actually. I like the idea of Vow of Poverty, but it could use a different route. I had a different idea than this one, and because of the relative ease of getting this item, I think it might work thanks to the feedback.

Quote:
Assassin: YOU need to kill the Boss and it has to be done with a critical hit? When is this gonna happen in a full party?
This is what makes the item so rare to acquire. But I have an idea to reconfigure it. I keep thinking about solo assassins farming this item to hell, and I don't want that to happen (even though it's just an idea :P)

Quote:
Monk: snip
Makes exploring a lot faster. You can use it for running if you like, but it is a bit of a waste if it is used in that way.

Quote:
Necro: snip
I will rewrite this to make it more attractive.

Quote:
Originally Posted by Phoenix Tears
Also your argument of saying first that this Stuff should be all "pve only" and then you say still, PvP's should be able too use all this stuff also, makes absolutely no sense, not to mention, that PvP's have for certain things of your examples simple no use.
which is why I said:

Quote:
Originally Posted by Terra Xin - TOP
These items cannot be used in PvP, however there will be a way that PvPers can use them, which I will explain below.
Quote:
Originally Posted by Terra Xin - BOTTOM
Ill explain how this will work with PvP as well when I get back.
I should have asked everyone to reserve their judgment for that part of my post otherwise we would have people jumping to conclusions. I wont be replying to any responses about PvP because they are entirely inaccurate.

Quote:
Will a mesmer ever interrupt in a Fight 50 times, before the fight is over oO?
If you want to get the item then you need to work for it. Simple?

Quote:
Monks, why don't you say direct, give monks "GOD MODE" -.-
...Because its not?

Quote:
Necro snip
Yep, getting an item that is difficult to acquire only to use it on a 55HP build? That's not constructive...

I'm in the process of updating the info now.

Last edited by Terra Xin; Oct 04, 2007 at 02:54 PM // 14:54..
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Old Oct 05, 2007, 04:08 AM // 04:08   #7
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OK, I think I'm done. I would like some feedback to improve on this thread, thanks for the responses so far.
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Old Oct 05, 2007, 04:48 AM // 04:48   #8
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Very interesting idea. While I'll have to look harder to find exploits/abuses for these, they seem rather well-balanced from first-glance. The hardest part is making sure they aren't too easy or farmable.

First thing that came to mind for the warrior,however, is that someone could exploit this by simply going to a low-level area where they don't have to worry about taking too much damage. Also, is it damage inflicted or damage dealt? A warrior may strike for +100 damage, but the target only recieved 50 before dying or their armor/spells reduced it. That just needs a little clarification to me...
Sounds fun though.

But that's just my two cents
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Old Oct 05, 2007, 04:55 AM // 04:55   #9
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Cool. Exp style scrolls for each profession. They can also come in Blue or Gold versions.

/signed, if they are nicely balanced.
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Old Oct 05, 2007, 05:17 AM // 05:17   #10
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Quote:
Originally Posted by Sli Ander
Very interesting idea. While I'll have to look harder to find exploits/abuses for these, they seem rather well-balanced from first-glance. The hardest part is making sure they aren't too easy or farmable.

First thing that came to mind for the warrior,however, is that someone could exploit this by simply going to a low-level area where they don't have to worry about taking too much damage. Also, is it damage inflicted or damage dealt? A warrior may strike for +100 damage, but the target only recieved 50 before dying or their armor/spells reduced it. That just needs a little clarification to me...
Sounds fun though.

But that's just my two cents
I didn't think about that, so I had it changed completely. Thanks for the input, what do you think about the change? :P
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Old Oct 05, 2007, 05:35 AM // 05:35   #11
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That'll probably work a bit better (and its certainly simpler) and it still keeps the sense of a challenge. 30 to 45 seconds seems about right for being able to find and start fighting another mob, but you need input on that from somebody that plays a warrior.
Hmmmm...you might want to put some conditional on damage dealing in there, though (or maybe just use the damage dealt idea you had as a condition). The idea popped into my head that one could simply equip a low-level weapon and not use any skills to meet the time requirement(just bring self heals).

Also, the comment about 55 monks abusing your Monk idea is probably right. Why not make it required that you be in a party to get it? Though it begs the question if any farmer would bother taking the time to kill in a given area when ecto farming,etc is probably more lucrative.

But that's just my two cents
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Old Oct 05, 2007, 07:06 AM // 07:06   #12
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/signed.

I like this idea a lot, but as said, the Dervish one needs to be rethought. This would be pretty nice though if they changed it slightly, like up the reward given by the Assassin item.
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Old Oct 05, 2007, 07:17 AM // 07:17   #13
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I edited the monk one so that you don't receive any bonuses with fewer members in the group, but also requires you to distance yourself from the group as well, to provide another challenge to the monk. It might need to be debuffed though.

The Dervish one was altered also, so that the person who uses the item themselves will not gain any benefits from it (which would be a first :P). A basic statistic for the gold increase is that in an 8-man party, instead of a monster dropping 140 gold (20g per person - item holder misses out) the other 7 would get 385 gold - 55g per person.

I am still thinking on the warrior's changes. I don't want this particular item to replace traditional trophy hunting for collector weapons.
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